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Anyone have a suggestion for creating a realistic dust devil (those small
tornados that blow around trash and leaves in alleyways)?
I made a very good shape in sPatch but textureing it too look like it has
spinning particals in it has proven to be less than successful. Here is
what I tried to use.
object{devil
hollow on
scale 1.02
texture {
pigment { rgbf <0.98, 1.0, 0.99, 0.75> }
finish {
ambient 0.1
diffuse 0.01
reflection .001
ior 3
specular .001
roughness 9
}
}normal {waves 0.5 scale 0.01 translate y*-50}}
If you replace devil with a warped cone you can get an idea of the effect I
got.
Any help prior to the 29th (wonder why?) would be appreacieated?
Thanks,
Wil Hale
wil### [at] cal-businesscom
www.cal-business.com/wil
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